Read the reviews
Clean wins
Fast completion clean loved it
Wins legit
Needed 2 Wins for ascendant got a what i paid for
Net wins are a good option
I got 4 wins to get Diamond, booster left me Diamond 1 mid way to Diamond 2 insane
Never Hardstuck Again
Trust me, I know what it is like to be hardstuck in a ridiculous rank. After using this service, I was never hardstuck again and easily ranking up on my own and in my own skill group.
Wins are done without issues
Got wins in Immortal all done fast and easy
What is Pay Per Win?
Pay Per Win charges per competitive game won, not per division. You pick how many wins you want, an Immortal or Radiant booster plays your account until that count hits, the order closes.
No division target, no tier ceiling. Useful when you only need a handful of wins to clear a division, secure RR before an act swap, or close out a tier promo without paying for a full Division Boost.
For a full-tier climb that bills by division, see Division Boost. For a big multi-tier climb at the lowest per-division price, see Boosting Packs.
Why pay per win?
Division Boost prices each tier as a single unit. Pay Per Win lets you buy exactly the games you need and nothing more.
The most common ask is two to five wins to clear a division, secure a tier promo before an act cuts off, or wrap the last games of a weekly contract. Paying for a full Division Boost when the gap is actually three games is a lot of overhead, and Pay Per Win removes that.
The trade is that Pay Per Win is the most expensive option per division when the count gets large. If the target is multiple tiers worth of climb, Division Boost or a pack works out cheaper overall.
How does Pay Per Win work?
Pick your win count
Choose how many wins you want, your main role, agent preferences, and your server. Confirm payment.
Booster queue
A booster from your region in your role picks up the order. Same booster runs every game so the playstyle stays consistent.
Hit the target
Order closes when the win count is reached. You get VIP pricing on every future order.
Pay Per Win vs Division Boost?
If the gap is a handful of games, Pay Per Win wins on price-per-game. If it is a full tier climb (around 6 to 8 games or more), Division Boost bills cheaper overall. For multi-tier targets, Boosting Packs stack the discount across the whole climb.
Not sure which fits? Open live chat and we will pick the cheaper option for your specific gap.
Is the account safe?
Q.01 Is Pay Per Win safe on Valboosting?
7 years in business with zero mutes, suspensions, or competitive restrictions. VPN on the booster account, behavioural matching to your normal play patterns, credentials wiped after the order finishes so Vanguard never flags the login.
Q.02 Do you save any Riot ID info?
Account info is held only during the active order. Order records are wiped within 2 weeks of completion. Details in our Privacy Policy.
Q.03 Can I play on the account while it runs?
Yes. Drop your play hours in the order chat so the booster queues outside of them. Or use Duo Boost if you want to be in every game with them.
How fast are wins delivered?
Q.04 How fast are wins played?
Roughly one win per 45 minutes at standard pace including queue. A 5-win order typically wraps in a single session. Win rates run 80 to 95%, so 5 wins lands in 5 to 7 games on average.
Q.05 My order has not started yet
Orders start within an hour of payment. If yours has not, open live chat and we will assign a booster inside that window.
Q.06 Can I lower the win rate?
Yes. If the natural 80 to 95% rate would look unnatural on tracker.gg, paid options exist to normalise the curve during the boost. Pay Per Win already helps because you only pay for wins, so losses cost nothing.
More frequently asked questions.
Q.07 How do I order Pay Per Win?
Pick a win count and your role on the order form, confirm payment, the booster starts the queue. Most orders pick up within an hour.
Q.08 How do VIP discounts work?
Returning customers get automatic VIP pricing capping at 25%. No code, applied at checkout.
Q.09 I would like to request a refund
Full refund before the first game. Partial refund (unfinished wins) if the order stops part-way. No refunds on completed orders. Details in our Refund Policy.
